| Nodeka Status |
Server Status: Up
Lag Time: --
sec(s) IP: 70.90.116.181
Players Online: 66
Playable Quests: 347
Total Quests: 385
hosting.nodeka411.net Service Status Teamspeak: Up Shoutcast: Down
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| Merchant's Corner |
| Store Name |
Desciption
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We currently have of items in stock and have sold items. |
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| HELP KEEP OUR SERVERS ONLINE! |
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| Donat-o-Meter Stats |
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| May´s Goal: |
$20.00 |
| Due Date: |
May 31 |
| Amount in: |
$0.00 |
| Balance: |
$0.00 |
| Left to go: |
$20.00 |
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| Your Nodeka Triggers. |
| Posted by: odinn - January 5, 2008, 11:23 am - 8 comments |
WARNING
Read help trigger.
Ask for help or Don't use them.
Attention players- if you do not wish to lose your valued equipment, gold, and anything else obtainable on nodeka listen now.
Do not look at Dager. Infact you should probably gag his name and just get killed by an invisible man.
Dager can and will take your equipment by abusing your triggers. If you look at him, he can trigger anchored lines that are not stripped and abuse them to make you do his bidding so to speak.
Below is his description- I would suggest asking for help on how to change your triggers.
| QUOTE | The closed and locked door;give all,dager block(s) your passage give all,dager. The closed door;give all,dager block(s) your passage give all,dager. The closed and locked door;remove all block(s) your passage remove all. The closed door;remove all block(s) your passage remove all. The closed and locked door;give all,dager block(s) your passage give all,dager. The closed door;give all,dager block(s) your passage give all,dager. |
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| Update 1/3/2008: |
| Posted by: Serenity - January 3, 2008, 10:31 am - 0 comments |
| QUOTE | Update 1/3/2008:
- Happy holidays and happy new year!
As always, super unique week is just around the corner. Prepare your marbles for the madness!
Starting Sunday, January 6th, 2008 - our third year of super unique week begins!
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| Update 12/14/2007 |
| Posted by: Nemesis - December 14, 2007, 11:47 pm - 0 comments |
| QUOTE | Update 12/14/2007:
- New area - Pain's Tabernacle. If you do not want to find yourself quickly rkilled, HEED THE WARNINGS!! - A new "step up" in crafting material quality (via new salvages) is now available to those of sufficient strength and bravery. See below. - San'vestra now has an extended mission available. You must complete either the Stormhaven mission or the Hades Fissure mission *while pleasing San'vestra enough to receive the 3-salvage reward* in order to receive the extended mission. - An interesting new type of item is available in Pain's Tabernacle, for those who manage to obtain it and decipher its power... - The scrounger gnomes have had their AI significantly streamlined, and should now be more responsive. - San'vestra's base missions have been tweaked. A few have been made slightly easier, and most will now reward you to a small degree for "extensive grinding" of a single mob. A balanced approach is still the most efficient path in terms of sheer mob kills, however. - Gemstone drops through normal salvage have been reduced slightly. (The decrease is not drastic, and will be offset for some by upcoming potential crafting specializations.) - Expect significant changes to the Pain's Tabernacle event (and the items that can be found in that area) if things prove to be too difficult, too easy, or too powerful. In the future, this extended mission will only be available from either the Hades or the Stormhaven mission, not both. (I'm attaching it to both for the time being for your pleasure and for testing purposes, until I can release new and different mission extensions for the other areas.) - IMPORTANT NOTE: There are MANY significant changes in this update, both obvious and hidden. Please keep an eye out for any strange or changed behavior, and bring anything odd to my attention ASAP. Especially keep an eye on: the Pain's Tabernacle event, the "special" items that will eventually be discovered therein, scrounger gnome behavior, San'vestra's mission behavior. Bug reports and suggestions should be sent to my e-mail, as always. Thank you, and enjoy! - Whim
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| Update 12/12/2007: |
| Posted by: Serenity - December 12, 2007, 4:06 pm - 0 comments |
| QUOTE | Update 12/12/2007:
- glacious stone prevention time has been increased from 5 minutes to 10 minutes. Also, glacious stone prevention time is no longer time bendable.
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| Web Developers Wanted |
| Posted by: Iblis - November 30, 2007, 8:02 pm - 5 comments |
<<< Nijlo warns >>> 'If there are any competent web developers that are looking for ways to make some nice Nodeka donations before super unique week, please send me an email at nijlo@nodeka.com. Please also include references/links to some of your work. Since I'm mostly AFK, but connected, please try to avoid contacting me via tells as I'll most likely miss it.'
Just figured more people would find it this way.
-Iblis. |
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| Update 11/24/2007: |
| Posted by: Serenity - November 25, 2007, 2:15 am - 1 comments |
| QUOTE | Update 11/24/2007:
- update on rule #1, see 'help rules'.
Due to this change, any prior sale of in-game goods for non-game goods will be considered 100% legal (since the rules did not include this clarification).
However, from this point on (November 24th, 2007) sales of in-game goods for non-game goods will be considered illegal and players involved will be punished. Any prior confusion on this topic was Nijlo's fault for not being clear, not the players who did not understand the extent of rule #1.
My sincere apologies for the confusion on the topic.
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| Update 11/19/2007: |
| Posted by: Serenity - November 20, 2007, 9:26 am - 0 comments |
| QUOTE | Update 11/19/2007:
- Two new San'vestra missions have been added: one for Rumil Ancalimon, and one for Stormhaven. - San'vestra's "mission lock" has been changed to a "mission completion lock". After completing a mission and receiving your salvage reward, you may now pick up a new mission to work on immediately! The "mission completion lock" will now only prevent you from turning in a mission for rewards, not from obtaining a new mission. - San'vestra's low-end mission turn-ins (where you receive a single salvage as a reward) have had their mission lock timer reduced somewhat. - Some of San'vestra's highest-end mission turn-ins now have a slightly higher chance of granting a superior salvage reward (instead of a basic salvage).
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| Update 11/13/2007 |
| Posted by: Nemesis - November 14, 2007, 12:09 am - 0 comments |
| QUOTE | Update 11/13/2007:
- Major bug fix to the scrounger gnomes. Many thanks to the honest player who reported this quickly.
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| Update 11/11/2007: |
| Posted by: Serenity - November 11, 2007, 2:51 pm - 0 comments |
| QUOTE | Update 11/11/2007: - Bug fix to commodity trader Gerahf - he will now return to you any jewel fragments you offered when he refuses a bartering attempt.
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| Update 11/10/2007: |
| Posted by: Serenity - November 10, 2007, 2:53 pm - 0 comments |
| QUOTE | Update 11/10/2007:
- Minor reign of speed has been bumped from capping at 25 bonus speed to 40 bonus speed. This makes it behave as minor reign of strength does. In addition, the algorithm to gain speed bonuses is now the same algorithm that is used in minor reign of strength, which makes it slightly more difficult to gain the speed bonuses.
Overall, this change increases the potential of minor reign of speed but requires more training to receive those benefits.
Similar changes to those explained above have been made to reign of speed.
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